UnSetLock (ProjectItem)
Introduced
4.0
Description
Unlocks an object. The level passed to the method is used to determine which area is locked on the object.
Scripting Syntax
ProjectItem.UnSetLock( [level], [password] )
C# Syntax
ProjectItem.UnSetLock( siLockLevel in_LockLevel, String in_Password );Parameters
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Parameter |
Type |
Description |
|
level |
The level to lock. The lock level is a bit field, so it can be only one level or a combination of many level or to have all levels, siLockLevelAll can be used. Default Value: siLockLevelAll |
|
|
password |
If the scene is lock-protected by a password, the password needs to be provided in order to unlock the object. Default Value: none |
Examples
JScript Example
// See the examples under ProjectItem.LockType, ProjectItem.LockLevel, and ProjectItem.IsLockedSee Also
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