These presets can be used to create Property objects on X3DObjects, and partial or complete Clusters using the SceneItem.AddProperty method.
![]()
|
Some of these presets cannot be added to Clusters. Such cases are indicated in the table below. |
![]()
|
See Property Presets for property classification. Also see Alphabetical Listing of All Property Presets for a complete list of available primitive types. |
|
Preset |
Properties |
|
cameraflare |
Camera Lens Flare (defines how the active camera will "see" the flare) |
|
Cloth |
Cloth simulator. |
|
dglow |
2D glow (post-process effect) |
|
Display Property |
Local Display property (defines how individual objects are displayed in the 3D views) |
|
DynamicsInfo |
Dynamics Info (main dynamics property node, contains the Dynamics Initial State, Rigid Body, and Inertial Properties properties) |
|
DynamicsInitState |
Dynamics Initial State (determines the position, orientation, and linear and angular velocity of a rigid body or constraint object at the start of the simulation) |
|
Emission Property |
Particle Emission (defines the particle stream (called a particle type) that is emitted, in terms of its rendering characteristics, environmental forces that act on the particles, and particle decay) |
|
ForceControl |
Force Controller (determines the effect of a force on a rigid body) |
|
GeomApprox |
Geometry Approximation (specifies how polygons, surfaces, and curves should be tessellated) |
|
InertiaProp |
Inertial Properties (determines a rigid body's moment of inertia, which is its resistance to angular accleration) |
|
lensflare |
Light Lens Flare (defines the type of flare you can assign to a light object and how it will react with the camera) |
|
MappingTemplate |
Connection Mapping Template (usually created via the CreateEmptyConnectionMap command) |
|
MotionBlur |
Local Motion Blur (useful for turning motion blur off for specific objects) |
|
Obstacle Property |
Obstacle (defines obstacle characteristics for objects as well as the behavior of other objects as they strike the obstacle) |
|
Override |
Override (used to replace an object's parameter with another value or a shader) |
|
ParticleDisplay |
Initial State (stores initial state information on particles) |
|
ParticleInitialStateProp |
Initial State (stores initial state information on particles) |
|
RenderMap |
RenderMap (allows you to "bake" a variety of object attributes into different maps) |
|
Retargeting Tag |
Retargeting Tag (maps retargeting tag name to component in rig) |
|
RigidBodyProp |
Rigid Body (determines how the rigid body behaves during the dynamic simulation and how it reacts during collisions) |
|
scenevolumiclight |
Local Volumic Light Scene (defines the volumic sampling, smoke, and depth-fading properties for a scene) |
|
SimulTimeCtrl |
Simulation Time Control (sets the timing of the rigid body simulation in the current environment) |
|
Static Kinematic State Property |
Static Kinematics State (stores the reference poses of envelopes and deformers as transformation data) |
|
Synoptic Property |
Synoptic (associates an object to a synoptic file, allowing you to use synoptic views to control the object) |
|
Transform Setup |
Transform Setup (controls the transformation tool that is activated by default when a transformation tool is already active and you select the object in supra mode) |
|
Visibility |
Visibility (provides fine control over how the selected object behaves with respect to various ray types (transparency, reflectivity, photon lighting, final gathering, and so on) and other surface attributes such as shadows) |
|
volumiclight |
Volumic Light Effect (volumic effect shader) |
Autodesk Softimage v7.5