Property (Object) Presets

These presets can be used to create Property objects on X3DObjects, and partial or complete Clusters using the SceneItem.AddProperty method.

 

Some of these presets cannot be added to Clusters. Such cases are indicated in the table below.

 

See Property Presets for property classification. Also see Alphabetical Listing of All Property Presets for a complete list of available primitive types.

Preset

Properties

cameraflare

Camera Lens Flare (defines how the active camera will "see" the flare)

Cloth

Cloth simulator.

dglow

2D glow (post-process effect)

Display Property

Local Display property (defines how individual objects are displayed in the 3D views)

DynamicsInfo

Dynamics Info (main dynamics property node, contains the Dynamics Initial State, Rigid Body, and Inertial Properties properties)

DynamicsInitState

Dynamics Initial State (determines the position, orientation, and linear and angular velocity of a rigid body or constraint object at the start of the simulation)

Emission Property

Particle Emission (defines the particle stream (called a particle type) that is emitted, in terms of its rendering characteristics, environmental forces that act on the particles, and particle decay)

ForceControl

Force Controller (determines the effect of a force on a rigid body)

GeomApprox

Geometry Approximation (specifies how polygons, surfaces, and curves should be tessellated)

InertiaProp

Inertial Properties (determines a rigid body's moment of inertia, which is its resistance to angular accleration)

lensflare

Light Lens Flare (defines the type of flare you can assign to a light object and how it will react with the camera)

MappingTemplate

Connection Mapping Template (usually created via the CreateEmptyConnectionMap command)

MotionBlur

Local Motion Blur (useful for turning motion blur off for specific objects)

Obstacle Property

Obstacle (defines obstacle characteristics for objects as well as the behavior of other objects as they strike the obstacle)

Override

Override (used to replace an object's parameter with another value or a shader)

ParticleDisplay

Initial State (stores initial state information on particles)

ParticleInitialStateProp

Initial State (stores initial state information on particles)

RenderMap

RenderMap (allows you to "bake" a variety of object attributes into different maps)

Retargeting Tag

Retargeting Tag (maps retargeting tag name to component in rig)

RigidBodyProp

Rigid Body (determines how the rigid body behaves during the dynamic simulation and how it reacts during collisions)

scenevolumiclight

Local Volumic Light Scene (defines the volumic sampling, smoke, and depth-fading properties for a scene)

SimulTimeCtrl

Simulation Time Control (sets the timing of the rigid body simulation in the current environment)

Static Kinematic State Property

Static Kinematics State (stores the reference poses of envelopes and deformers as transformation data)

Synoptic Property

Synoptic (associates an object to a synoptic file, allowing you to use synoptic views to control the object)

Transform Setup

Transform Setup (controls the transformation tool that is activated by default when a transformation tool is already active and you select the object in supra mode)

Visibility

Visibility (provides fine control over how the selected object behaves with respect to various ray types (transparency, reflectivity, photon lighting, final gathering, and so on) and other surface attributes such as shadows)

volumiclight

Volumic Light Effect (volumic effect shader)



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