List of available RealTime Shader presets. These control the realtime rendering pipeline. They are available for authoring OGL and DirectX content.
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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RealTime\CgColor |
CgColor (sets a color value as a Cg program uniform input) |
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RealTime\CgFX |
CgProgram (same as CgProgram) |
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RealTime\CgLightTracker |
CgLightTracker (tracks lights' parametersvaluesandsetstheminuniformparameters)' |
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RealTime\CgMatrix |
CgMatrix (sets a matrix value as a Cg program uniform input) |
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RealTime\CgProgram |
CgProgram (builds and compiles a Cg program) |
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RealTime\CgVector |
CgVector (sets a vector value as a Cg program uniform input) |
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RealTime\DX10Blend |
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RealTime\DX10DepthStencil |
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RealTime\DX10Draw |
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RealTime\DX10FX |
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RealTime\DX10HLSLProgram |
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RealTime\DX10Rasterizer |
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RealTime\DX10Sampler |
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RealTime\DX10Texture |
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RealTime\DXCubicCrossTexture |
DX Cubic Cross Texture (sets a single cross-shaped image--like an unfolded cube--as a cubic DirectX texture target) |
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RealTime\DXCubicTexture |
DXCubicTexture (sets six images as a cubic DirectX texture target) |
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RealTime\DXDraw |
DXDraw (sends geometry to DirectX--also controls depth tests and blending) |
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RealTime\DXFx |
DXFx (loads a DirectX effect (.fx) file that can be displayed in a 3D view set to DirectX9 display mode) |
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RealTime\DXFx2 |
DXFx2 (loads a DirectX effect (.fx) file that can be displayed in a 3D view set to DirectX9 display mode) |
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RealTime\DXHLSLColor |
DXHLSLColor (sets a color value to an HLSL program defined in a DXHLSLProgram shader) |
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RealTime\DXHLSLMatrix |
DXHLSLMatrix (sets a matrix value to an HLSL program defined in a DXHLSLProgram shader) |
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RealTime\DXHLSLProgram |
DXHLSLProgram (defines and binds an HLSL program) |
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RealTime\DXHLSLVector |
DXHLSLVector (sets a vector value to an HLSL program defined in a DXHLSLProgram shader) |
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RealTime\DXPixelShader |
DXPixelShader (compiles and executes a DirectX pixel shader) |
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RealTime\DXPSColorConst |
DXPSColorConst (sets an RGBA color as a pixel shader constant) |
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RealTime\DXShade |
DXShade (sets the DirectX default vertex lighting shader--you can set a simple material ambient, diffuse, and specular color, as well as a specular decay) |
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RealTime\DXTexCoord |
DXTexCoord (controls wrapping and texture matrices on a specific texture target) |
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RealTime\DXTexture |
DXTexture (sets an image in one of the DirectX texture targets) |
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RealTime\DXTextureFile |
DX Texture File (sets an image stored in the .dds file format in one of the DirectX texture targets) |
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RealTime\DXVertexShader |
DXVertexShader (compiles and executes a DirectX vertex shader) |
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RealTime\DXVSColor |
DXVSColor (sets an RGBA color as a vertex shader constant) |
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RealTime\DXVSLightTracker |
DXVSLightTracker (tracks various light attributes and maps them to vertex shader constants) |
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RealTime\DXVSMatrix |
DXVSMatrix (sets a 4x4 matrix as four vertex shader constants) |
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RealTime\DXVSVector |
DXVSVector (sets a 4D vector as a vertex shader constant) |
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RealTime\GLSLProgram |
GLSLProgram (builds a complete program using OpenGL) |
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RealTime\GLSLUniform |
GLSLUniform (used to declare global variables whose values are the same across the entire primitive being processed) |
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RealTime\OGL13CubicCrossTexture |
OGL13 Cubic Cross Texture (OGL 1.3 shader--applies a cubic texture projection using a single cross-shaped image like an unfolded cube).) |
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RealTime\OGL13CubicTexture |
OGL13CubicTexture (OGL 1.3 shader--applies a cubic texture projection using six images, one for each face) |
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RealTime\OGL13Draw |
OGL13Draw (OGL 1.3 shader--executes a single realtime rendering pass) |
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RealTime\OGL13Shade |
OGL13Shade (OGL 1.3 shader--applies realtime surface shading attributes) |
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RealTime\OGL13TexCoord |
OGL13TexCoord (OGL 1.3 shader--controls the projection type, wrapping, and transformation of an input texture) |
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RealTime\OGL13Texture |
OGL13Texture (OGL 1.3 shader--applies and deforms an image over a surface using a selected projection) |
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RealTime\OGLCom |
OGLCom (combines OGLDraw, OGLShade, and OGLT2D shaders) |
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RealTime\OGLDraw |
OGLDraw (executes a single realtime rendering pass) |
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RealTime\OGLMulti |
OGLMulti (combines four OGLT2D shaders) |
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RealTime\OGLParticle |
OGLParticle (allows for the realtime shading of particles in a Softimage 3D view set to the OpenGL display mode) |
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RealTime\OGLShade |
OGLShade (applies realtime surface shading attributes) |
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RealTime\OGLT2D |
OGLT2D (applies and deforms an image over a surface using a selected projection) |
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RealTime\OGLTCTrans |
OGLTCTrans (transforms a texture image) |
Autodesk Softimage v7.5