RealTime Shader Presets

List of available RealTime Shader presets. These control the realtime rendering pipeline. They are available for authoring OGL and DirectX content.

 

See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset

Shaders

RealTime\CgColor

CgColor (sets a color value as a Cg program uniform input)

RealTime\CgFX

CgProgram (same as CgProgram)

RealTime\CgLightTracker

CgLightTracker (tracks lights' parametersvaluesandsetstheminuniformparameters)'

RealTime\CgMatrix

CgMatrix (sets a matrix value as a Cg program uniform input)

RealTime\CgProgram

CgProgram (builds and compiles a Cg program)

RealTime\CgVector

CgVector (sets a vector value as a Cg program uniform input)

RealTime\DX10Blend

DX10Blend

RealTime\DX10DepthStencil

DX10DepthStencil

RealTime\DX10Draw

DX10Draw

RealTime\DX10FX

DX10FX

RealTime\DX10HLSLProgram

DX10HLSLProgram

RealTime\DX10Rasterizer

DX10Rasterizer

RealTime\DX10Sampler

DX10Sampler

RealTime\DX10Texture

DX10Texture

RealTime\DXCubicCrossTexture

DX Cubic Cross Texture (sets a single cross-shaped image--like an unfolded cube--as a cubic DirectX texture target)

RealTime\DXCubicTexture

DXCubicTexture (sets six images as a cubic DirectX texture target)

RealTime\DXDraw

DXDraw (sends geometry to DirectX--also controls depth tests and blending)

RealTime\DXFx

DXFx (loads a DirectX effect (.fx) file that can be displayed in a 3D view set to DirectX9 display mode)

RealTime\DXFx2

DXFx2 (loads a DirectX effect (.fx) file that can be displayed in a 3D view set to DirectX9 display mode)

RealTime\DXHLSLColor

DXHLSLColor (sets a color value to an HLSL program defined in a DXHLSLProgram shader)

RealTime\DXHLSLMatrix

DXHLSLMatrix (sets a matrix value to an HLSL program defined in a DXHLSLProgram shader)

RealTime\DXHLSLProgram

DXHLSLProgram (defines and binds an HLSL program)

RealTime\DXHLSLVector

DXHLSLVector (sets a vector value to an HLSL program defined in a DXHLSLProgram shader)

RealTime\DXPixelShader

DXPixelShader (compiles and executes a DirectX pixel shader)

RealTime\DXPSColorConst

DXPSColorConst (sets an RGBA color as a pixel shader constant)

RealTime\DXShade

DXShade (sets the DirectX default vertex lighting shader--you can set a simple material ambient, diffuse, and specular color, as well as a specular decay)

RealTime\DXTexCoord

DXTexCoord (controls wrapping and texture matrices on a specific texture target)

RealTime\DXTexture

DXTexture (sets an image in one of the DirectX texture targets)

RealTime\DXTextureFile

DX Texture File (sets an image stored in the .dds file format in one of the DirectX texture targets)

RealTime\DXVertexShader

DXVertexShader (compiles and executes a DirectX vertex shader)

RealTime\DXVSColor

DXVSColor (sets an RGBA color as a vertex shader constant)

RealTime\DXVSLightTracker

DXVSLightTracker (tracks various light attributes and maps them to vertex shader constants)

RealTime\DXVSMatrix

DXVSMatrix (sets a 4x4 matrix as four vertex shader constants)

RealTime\DXVSVector

DXVSVector (sets a 4D vector as a vertex shader constant)

RealTime\GLSLProgram

GLSLProgram (builds a complete program using OpenGL)

RealTime\GLSLUniform

GLSLUniform (used to declare global variables whose values are the same across the entire primitive being processed)

RealTime\OGL13CubicCrossTexture

OGL13 Cubic Cross Texture (OGL 1.3 shader--applies a cubic texture projection using a single cross-shaped image like an unfolded cube).)

RealTime\OGL13CubicTexture

OGL13CubicTexture (OGL 1.3 shader--applies a cubic texture projection using six images, one for each face)

RealTime\OGL13Draw

OGL13Draw (OGL 1.3 shader--executes a single realtime rendering pass)

RealTime\OGL13Shade

OGL13Shade (OGL 1.3 shader--applies realtime surface shading attributes)

RealTime\OGL13TexCoord

OGL13TexCoord (OGL 1.3 shader--controls the projection type, wrapping, and transformation of an input texture)

RealTime\OGL13Texture

OGL13Texture (OGL 1.3 shader--applies and deforms an image over a surface using a selected projection)

RealTime\OGLCom

OGLCom (combines OGLDraw, OGLShade, and OGLT2D shaders)

RealTime\OGLDraw

OGLDraw (executes a single realtime rendering pass)

RealTime\OGLMulti

OGLMulti (combines four OGLT2D shaders)

RealTime\OGLParticle

OGLParticle (allows for the realtime shading of particles in a Softimage 3D view set to the OpenGL display mode)

RealTime\OGLShade

OGLShade (applies realtime surface shading attributes)

RealTime\OGLT2D

OGLT2D (applies and deforms an image over a surface using a selected projection)

RealTime\OGLTCTrans

OGLTCTrans (transforms a texture image)



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