Introduced
4.2
Description
Redoes the last command that was undone in the command stack. This is the scripting equivalent of selecting Redo from the main Edit menu or pressing Ctrl+Y in the user interface.
Note: Redo is only available after an Undo operation.
Scripting Syntax
Redo( [Repetitions] )
Parameters
|
Parameter |
Type |
Description |
|
Repetitions [in/out] |
Number of times to redo. May stop earlier if there are no more commands to redo. Default Value: 1 |
Examples
JScript Example
/* This example demonstrates how to use the Redo option in scripting by using the DataRepository (internal object database) to see whether the object exists in the scene at each step (creating the object, deleting, undoing, and then redoing the DeleteObj call) */ NewScene( null, false ); var odb = XSIUtils.DataRepository; var object2kill = CreatePrim( "Cone", "MeshSurface" ) obj_id = odb.GetIdentifier( object2kill ) LogMessage( odb.HasData(obj_id) ); //INFO : True DeleteObj( object2kill ); LogMessage( odb.HasData(obj_id) ); //INFO : False Undo(); LogMessage( odb.HasData(obj_id) ); //INFO : True Redo(); LogMessage( odb.HasData(obj_id) ); //INFO : False
See Also
Autodesk Softimage v7.5