RemoveUnusedDeltas

Introduced

6.0

Description

Deletes all model Deltas targeting non-existent models.

A Delta is basically a 'diff' or list of modifications made to the components of a reference model. You can specify which modifications should be tracked in each delta (eg., track only expressions and constraints vs. tracking all animation, etc.). Each model can only have one delta associated to it and each delta contains the name of the model to which it is associated.

Examples

JScript Example

/*
   This example demonstrates how to remove an unused delta from the scene.
*/
// Create a referenced model
NewScene( null, false );
var obj = CreatePrim( "Cube", "MeshSurface" );
var mdl = CreateModel()(0);
ConvertToRefModel( mdl, XSIUtils.BuildPath( ActiveProject.Path, "Models", "Model.emdl") );

// Create some modifications to generate a delta
Translate( obj, -2, 0, 0, siRelative, siObjCtr, siObj, siXYZ );

// Change the target of the delta so that it points to an non-existent model
SetValue( mdl.Name+".Delta.target", "model_two" );

// Remove all unused deltas (the one we just created)
RemoveUnusedDeltas();

See Also

Delta.RemoveAction

ActionDelta.RemoveItem

ActionDelta.RemoveAllItems

ApplyDelta

CommitToReference

ConvertToRefModel

ExportDelta

ExportModel

ImportDelta

ImportModel

ImportReferencedDelta

 



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