Description
Render all passes in the scene
A render pass creates a picture layer of a scene that can be composited with any other passes to create a complete image.
Scripting Syntax
RenderAllPasses( [Passes] )
Parameters
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Parameter |
Type |
Description |
|
Passes |
Passes to render Default Value: all passes |
Examples
VBScript Example
' ' This example creates a cone with some animation on it and then renders ' all passes frame by frame. ' ' Create a new scene NewScene , false ' Add a cone with some animation Set oCone = CreatePrim( "Cone", "MeshSurface" ) SaveKey oCone & ".kine.local.posx," _ & oCone & ".kine.local.posy," _ & oCone & ".kine.local.posz", _ 1 SetValue "PlayControl.Key", 100 SetValue "PlayControl.Current", 100 Translate oCone, _ 6.94824213992454, _ 2.46082959410157, _ -0.246082959410157, _ siRelative, _ siView, _ siObj, _ siXYZ SaveKey oCone & ".kine.local.posx," _ & oCone & ".kine.local.posy," _ & oCone & ".kine.local.posz", _ 5 ' Render all passes frame by frame RenderAllPasses
See Also
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Autodesk Softimage v7.5