UserDefined (RenderChannel)
Description
Returns a Boolean value indicating whether this channel was created by the user and can be deleted (true) or that it was created by the rendering engine and is permanent.
User-defined channels are also used in the render tree for piping render data into.
C# Syntax
// get accessor Boolean rtn = RenderChannel.UserDefined;
See Also
Autodesk Softimage v7.5