RenderPassesFrameSet

Introduced

6.0

Description

Renders a set of frames from the specified passes, or the current pass, if none specified.

A render pass creates a picture layer of a scene that can be composited with any other passes to create a complete image.

Scripting Syntax

RenderPassesFrameSet( [Passes], FrameSet, [Verbose] )

Parameters

Parameter

Type

Description

Passes

String

Passes to render

Default Value: Current pass

FrameSet

Number

Start frame for the rendering

Default Value: Render Options

Verbose

siRenderVerbosity

Force progress report output on or off, or use values from the renderer's options

Default Value: siRenderVerbosityDefault

Examples

VBScript Example

'
'  This example creates a cone with some animation on it and then
'  uses the default pass to render out every other frame.
'

' Create a new scene with only 6 frames 
NewScene , false
SetValue "PlayControl.Out", 6

' Add a cone with some animation
Set oCone = CreatePrim( "Cone", "MeshSurface" )
SaveKey oCone & ".kine.local.posx," _
   & oCone & ".kine.local.posy," _
   & oCone & ".kine.local.posz", _
   1
SetValue "PlayControl.Key", 6
SetValue "PlayControl.Current", 6
Translate oCone, _
   6.94824213992454, _
   2.46082959410157, _
   -0.246082959410157, _
   siRelative, _
   siView, _
   siObj, _
   siXYZ
SaveKey oCone & ".kine.local.posx," _
   & oCone & ".kine.local.posy," _
   & oCone & ".kine.local.posz", _
   6

' Render frames 2, 4 and 7 to 9 from the default pass 
RenderPassesFrameSet , "2,4,7-9"

See Also

RenderPasses

RenderPassesFrameSet

RenderAllPasses

RenderSelectedPasses

CreatePass

GetCurrentPass

SetCurrentPass

DeleteCurrentPass



Autodesk Softimage v7.5