TransposeInverse (SIMatrix3)
Description
Sets this matrix to the transpose of the inverse of the input matrix m (if not singular): this = Transpose(m^-1)
Scripting Syntax
SIMatrix3.TransposeInverse( m )
C# Syntax
Int32 SIMatrix3.TransposeInverse( SIMatrix3 in_pMatrix );Parameters
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Parameter |
Type |
Description |
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m |
Matrix operand |
Return Value
Boolean True if the matrix m has been inverted (not singular); otherwise False.
Examples
1. VBScript Example
dim m1, m2 ' Create 3x3 matrices. set m1 = XSIMath.CreateMatrix3(2.0, 3.0, 0.0, 1.0, 4.0, 0.0, 0.0, 0.0, 1.0) set m2 = XSIMath.CreateMatrix3 if m2.TransposeInverse( m1 ) then 'do something else 'do another thing end if
2. JScript Example
NewScene (null, false); var oRoot = Application.ActiveProject.ActiveScene.Root // Create two cubes, the first one is rotated by 45 degrees and second // is the transpose inverse of the first one="SIMatrix4.TransposeInverseInPlace var oCube = oRoot.AddGeometry("Cube","MeshSurface", "CubeParent") var oCube2 = oRoot.AddGeometry("Cube","MeshSurface", "CubeParent") var oTrans = oCube.Kinematics.Local.Transform var oTrans2 = oCube2.Kinematics.Local.Transform var oMat3 = XSIMath.CreateMatrix3() oTrans2.GetRotationMatrix3 ( oMat3 ); // Modify the matrix to scale and rotate around z oMat3.value(0,0) = 2 * Math.cos (45); oMat3.value(0,1) = -2 * Math.sin (45); oMat3.value(1,1) = 2 * Math.cos (45); oMat3.value(1,0) = 2 * Math.sin (45); oTrans.SetRotationFromMatrix3 ( oMat3 ); oCube.Kinematics.Local.Transform = oTrans; var vbArr = new VBArray( oMat3.Get2() ); var array = vbArr.toArray(); Application.LogMessage( "SIMatrix3 before transpose " + " m00:" + array[0] + " m01:" + array[1] + " m02:" + array[2] + " m10:" + array[3] + " m11:" + array[4] + " m12:" + array[5] + " m20:" + array[6] + " m21:" + array[7] + " m22:" + array[8] ); var oMat3Trans = XSIMath.CreateMatrix3() oMat3Trans.TransposeInverse(oMat3) oTrans2.SetRotationFromMatrix3 ( oMat3Trans ); var vbArr = new VBArray( oMat3Trans.Get2() ); var array = vbArr.toArray(); Application.LogMessage( "SIMatrix3 after transpose " + " m00:" + array[0] + " m01:" + array[1] + " m02:" + array[2] + " m10:" + array[3] + " m11:" + array[4] + " m12:" + array[5] + " m20:" + array[6] + " m21:" + array[7] + " m22:" + array[8] ); oCube2.Kinematics.Local.Transform = oTrans2; // Expected results: //INFO : SIMatrix3 before transpose // m00:1.0506439776354594 m01:-1.7018070490682368 m02:0 // m10:1.7018070490682368 m11:1.0506439776354594 m12:0 // m20:0 m21:0 m22:1 //INFO : SIMatrix3 after transpose // m00:0.26266099440886486 m01:-0.4254517622670592 m02:0 // m10:0.4254517622670592 m11:0.26266099440886486 m12:0 // m20:0 m21:0 m22:1
See Also
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Autodesk Softimage v7.5