Plugin

When developing shaders, it is not unusual to create several SPDL files that package the functionality contained in a single shader .dll. You cannot package and install the shader (as an add-on or from the command prompt) if the SPDL name and the .dll names do not match. However, you can use the Plugin section of the SPDL file to specify the .dll name.

To specify the name of the shader, add the following section to your SPDL file.

Plugin = Shader
{
   Filename = "my_shader";
}


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