Scene

Object Hierarchy | Related C++ Class: Scene | Supported Parameter List: Scene

Inheritance

SIObject
   ProjectItem
       Scene

Introduced

1.0

Description

The Scene object represents a Softimage scene that is loaded in memory. You can access most of the contents of the scene using the Scene.Root property, which returns the root Model.

The full path of the Scene is stored inside the FileName Parameter (see the example below for more details).

The scripting name of the scene is stored inside the Name Parameter.

Note: The scripting name is a valid variable name for scripting languages. It must contain only alphanumerals A-Z, a-z, 0-9, and must not begin with a numeral. Therefore, if you save a scene with a filename that begins with a numeral, Softimage prefixes an underscore (_) to the actual filename you used.

Methods

AddCustomOp

AddScriptedOp

AddScriptedOpFromFile

AnimatedParameters2

BelongsTo

EvaluateAt

GetExternalFile

GetICEAttributeFromName

IsA

IsAnimated2

IsClassOf

IsEqualTo

IsKindOf

IsLocked

IsSelected

LockOwners

SetAsSelected

SetCapabilityFlag

SetLock

TaggedParameters

UnSetLock

 

 

 

Properties

ActiveLayer

ActiveMaterialLibrary

ActivePass

ActiveSimulationEnvironment

Application

BranchFlag

Capabilities

Categories

Colors

ExternalFiles

Families

FullName

Help

ICEAttributes

ImageClips

Layers

LockLevel

LockMasters

LockType

MaterialLibraries

Model

Name

NestedObjects

ObjectID

Origin

OriginPath

Owners

Parameters

Parent

Parent3DObject

PassContainer

Passes

PPGLayout

Properties

Root

Selected

SimulationEnvironments

Type

 

 

Examples

VBScript Example

'------------------------------------------------------------------
' This example demonstrates how to get the actual filename of the
' and the real name of the active scene.
'------------------------------------------------------------------
' Start with a fresh scene
NewScene

' Get the active scene as a scene object and then get its root
set oScene = ActiveProject.ActiveScene
set oRoot = oScene.Root

' Add a null and a cube to the scene root
oRoot.AddNull "Thing1"
oRoot.AddGeometry "Cube", "MeshSurface", "Thing2"

' Save the scene as "2Things.scn" under the projects directory
sProjectsDir = Application.InstallationPath( siProjectPath )
SaveSceneAs sProjectsDir & "\2Things.scn"

' Save the actual scene name in a variable and display it
sRealName = ActiveProject.ActiveScene.Parameters("Filename").Value
Application.LogMessage "My real name is " & sRealName

' Save the scripting name in a variable and display it
sScriptingName = ActiveProject.ActiveScene.Parameters("Name").Value
Application.LogMessage "My scripting name is " & sScriptingName


'------------------------------------------------------------------
' Output of above script:
'NewScene
'SaveSceneAs "S:\Data\DSProjects\your_id\2Things.scn"
'INFO : "Saving ASCII Scene Info data"
'INFO : "My real name is S:\Data\DSProjects\your_id\2Things.scn"
'INFO : "My scripting name is _2Things"
'------------------------------------------------------------------
' Note: The path that appears in this example ("S:\Data\DSProjects\your_id\")
'       will vary depending on the project settings on the machine where 
'       you run this script. This path is provided only for comparison.

See Also

Project

XSIProject.ActiveScene

OpenScene

NewScene

SaveScene

 

 

 



Autodesk Softimage v7.5