GetExternalFile (Scene)

Introduced

5.0

Description

Returns a FileReference object which corresponds to the specified GUID.

Note: Only source files are in the external file list (for example, graphics files, audio files, referenced model files, etc.).

C# Syntax

FileReference Scene.GetExternalFile( String in_Guid );

Return Value

FileReference

Examples

JScript Example

/*
   This JScript example demonstrates how to get the external file matching the specified GUID
*/

NewScene (0, false);
// First import a model so we have some external files to find
var FPath = InstallationPath( siFactoryPath );
ImportModel( FPath + "\\Data\\XSI_SAMPLES\\Models\\Man_Face.emdl", null, true );

// Get the GUID of the first file related to the current (active) scene
var oFilePath = Application.ActiveProject.ActiveScene.ExternalFiles(0);
printFileInfo( oFilePath );
var sGuid = oFilePath.GUID;

// Use that GUID to get the same object
var oFilePath2 = Application.ActiveProject.ActiveScene.GetExternalFile( sGuid );

// The 2 filespaths are the same!
printFileInfo( oFilePath2 );


// Expected result (your GUIDs will be different from the ones below, of course):
//INFO : FileType: Pictures
//INFO : FileExists: 1
//INFO : ORIGINAL: <factory location>\Application\rsrc\noIcon.pic
//INFO : RESOLVED: <factory location>\Application\rsrc\noIcon.pic
//INFO : UNC     : <factory location>\Application\rsrc\noIcon.pic
//INFO : GUID    : {C3416DDC-F75C-421F-9415-CD689DE8DF37}
//INFO : FileType: Pictures
//INFO : FileExists: 1
//INFO : ORIGINAL: <factory location>\Application\rsrc\noIcon.pic
//INFO : RESOLVED: <factory location>\Application\rsrc\noIcon.pic
//INFO : UNC     : <factory location>\Application\rsrc\noIcon.pic
//INFO : GUID    : {C3416DDC-F75C-421F-9415-CD689DE8DF37}


// Helper function to print info about the specified FileReference object
function printFileInfo( in_file ) {
   // Verifying that this is a good object
   LogMessage( "FileType: " + in_file.FileType );
   LogMessage( "FileExists: " + in_file.FileExists() );

   // Get the original path 
   var o_path = in_file;

   // Get the resolved path
   var r_path = o_path.ResolvedPath;

   // Get the UNC path
   var u_path = o_path.UNCPath;

   // Get the GUID
   var s_GUID = o_path.GUID;

   // Print all results
   LogMessage( "ORIGINAL: " + o_path );
   LogMessage( "RESOLVED: " + r_path ); 
   LogMessage( "UNC     : " + u_path );
   LogMessage( "GUID    : " + s_GUID );
}

See Also

Model.ExternalFiles

Scene.ExternalFiles

FileReference.GUID

FileReference

FileReferenceCollection

CopyExtFilesIntoProject

 

 



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