Introduced
3.0
Description
Sets up an obstacle as part of a particle event.
Scripting Syntax
SetEventObstacle( Target, Source )
Parameters
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Parameter |
Type |
Description |
|
Target |
Event on which the obstacle will be added. Default Value: Selected event property. |
|
|
Source |
Obstacle to add. Default Value: Selected event property. |
Examples
JScript Example
/* This example demonstrates how to set up an event obstacle using the SetEventObstacle command */ NewScene( null, false ); // Add a particle cloud with a disc emitter and use its primitive to get the particle type var pcloud = CreateParticleCloud( "", "Disc" )(0); var ptype = pcloud.ActivePrimitive.ParticleTypes(0); // Add a grid that will serve as its obstacle with some animation on it that moves it // across the x-axis (positive to negative) var grid_obs = CreatePrim( "Grid", "MeshSurface" ); grid_obs.ulength = 4; grid_obs.vlength = 4; // Shrink it in half grid_obs.posy.Value = 5.0; // Translate it up in y to 5 var xvals = new Array( /*keys, values*/ 0, 5, 29, 2, 54, 0, 79, -3, 98, -7 ); grid_obs.posx.AddFCurve2( xvals, siDefaultFCurve ); // Add an event using the grid as obstacle which will cause the particles to disappear var pevent = AddParticleEvent( ptype )(0)(0); pevent.Name = "PEvent_Obstacle_Demo"; SetEventObstacle( pevent, grid_obs ); pevent.Parameters("EventAction").Value = 1; // When it plays back you can see how the particles disappear under the grid as it // moves across the screen var myViewPort = Application.Desktop.ActiveLayout.Views( "vm" ); myViewPort.SetAttributeValue( "layout", "maximize:b" ); FrameAll(); PlayForwardsFromStart();
See Also
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Autodesk Softimage v7.5