SetupDisplacement

Introduced

5.0

Description

Sets up a displacement on a collection of objects using a source image.

A displacement map is a scalar map that displaces a surface at each point in the direction of the object's normal: the geometry is distorted according to the map during the rendering process. Unlike regular bump mapping that 'fakes' the look of real texture, the edges are visibly raised and can cast shadows that follow the displacement effect. Displacement affects the geometry of the object during the rendering process.

Scripting Syntax

SetupDisplacement( [InputObjs], FileName, [DisplDepth], [FlipVert], [DisplViewDep], [DisplSubDLevel] )

Parameters

Parameter

Type

Description

InputObjs

String

List of objects

Default Value: Current selection

FileName

String

Name of the image file to import

DisplDepth

Float

Depth Factor (final range will be [-factor/2,+factor/2]

Default Value: 0.5

FlipVert

Boolean

Flip the input image vertically

Default Value: true

DisplViewDep

Boolean

Do the fine displacement view-dependent

Default Value: true

DisplSubDLevel

Integer

Subdivision Level

Default Value: 1

See Also

Image

ImageClip



Autodesk Softimage v7.5