List of available State Shader presets. These define an output state with which you can create your own shaders. Also provides low-level information during the raytracing process.
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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Texture\State\Color_savestate |
Color Save State (saves color-type parameters available in the raytracing state structure) |
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Texture\State\Scalar_savestate |
Scalar Save State (saves scalar-type parameters available in the raytracing state structure) |
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Texture\State\Scalar_state |
Scalar State (accesses low-level raytracing scalar values at pixel level) |
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Texture\State\Vector_savestate |
Vector Save State (saves vector-type parameters available in the raytracing state structure) |
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Texture\State\Vector_state |
Vector State (accesses low-level raytracing vector values at pixel level) |
Autodesk Softimage v7.5