Illumination (Surface) Shader Presets

List of available Illumination (Surface) Shader presets. These represent illumination-only versions of the most common shading models, as well as a few more specialized tools.

 

See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset

Shaders

Material\Illumination\Anisotropic_shading

Anisotropic Shading (creates a Ward surface illumination with two adjustable light directions)

Material\Illumination\Anisotropic_uv_shading

Anisotropic UV Shading (creates a Ward surface illumination in the U and V directions)

Material\Illumination\Blinn_shading

Blinn Shading (creates a Blinn illumination texture on an object)

Material\Illumination\Cooktorrance_shading

Cook-Torrance Shading (creates a Cook-Torrance surface illumination on an object)

Material\Illumination\Flat_light_shading

Flat Light Shading (creates a moviescreen-like illumination texture on an object)

Material\Illumination\Lambert_shading

Lambert Shading (creates a Lambert illumination texture on an object)

Material\Illumination\Phong_shading

Phong Shading (creates a Phong illumination on an object)

Material\Illumination\Simple_Shadow

Simple Shadow (creates an editable shadow from any object it is applied to. Useful for creating a shadow pass)

Material\Illumination\Strauss_shading

Strauss Shading (creates a Strauss illumination on an object)

Material\Illumination\Translucent_shading

Translucent Shading (applies a editable translucency onto an object)



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