Illumination (Surface) Shader Presets
List of available Illumination (Surface) Shader presets. These represent illumination-only versions of the most common shading models, as well as a few more specialized tools.
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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Material\Illumination\Anisotropic_shading |
Anisotropic Shading (creates a Ward surface illumination with two adjustable light directions) |
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Material\Illumination\Anisotropic_uv_shading |
Anisotropic UV Shading (creates a Ward surface illumination in the U and V directions) |
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Material\Illumination\Blinn_shading |
Blinn Shading (creates a Blinn illumination texture on an object) |
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Material\Illumination\Cooktorrance_shading |
Cook-Torrance Shading (creates a Cook-Torrance surface illumination on an object) |
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Material\Illumination\Flat_light_shading |
Flat Light Shading (creates a moviescreen-like illumination texture on an object) |
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Material\Illumination\Lambert_shading |
Lambert Shading (creates a Lambert illumination texture on an object) |
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Material\Illumination\Phong_shading |
Phong Shading (creates a Phong illumination on an object) |
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Material\Illumination\Simple_Shadow |
Simple Shadow (creates an editable shadow from any object it is applied to. Useful for creating a shadow pass) |
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Material\Illumination\Strauss_shading |
Strauss Shading (creates a Strauss illumination on an object) |
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Material\Illumination\Translucent_shading |
Translucent Shading (applies a editable translucency onto an object) |
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