Texture Editor Attributes

View attributes for the Texture Editor view. These attributes are only available for the View.GetAttributeValue method (View.SetAttributeValue is not supported).

Attribute Name

Description

Supports

selectedsamples

Returns a string representation of the currently selected sampled points of the first projection in the Texture Editor.

Note: Since the multi-UV projections, this attribute is now obsolete.

Possible Values:

<a string> List of currently selected sampled points of the first projection.

• Get

currentprojectionname

Returns the name of the first projection in the Texture Editor.

Note: Since the multi-UV projections, this attribute is now obsolete.

Possible Values:

<a string> The first projection name.

• Get

allprojectionnames

Returns all active projection names.

Possible Values:

<list of elements> A comma-delimited list of active projection names.

• Get

all3dobjectnames

Returns all matching 3D object names (see allprojectionnames).

Possible Values:

<list of elements> A comma-delimited list of matching 3D object names.

• Get

pivotu

Returns the u component of the current pivot if set. If not set, returns the u component of the center of selection.

Possible Values:

<float> The u component.

• Get

pivotv

Returns the v component of the current pivot if set. If not set, returns the v component of the center of selection.

Possible Values:

<float> The v component.

• Get

selectedsamplespoints

Returns the currently selected samples (in all projections).

Possible Values:

<list of elements> A semicolon-delimited list of currently selected samples.

• Get

selectedprojections

Returns the names of the UV Props (projections) that are part of the selection.

Possible Values:

<list of elements> A semicolon-delimited list of names of the UV Props (projections) that are part of the selection.

• Get

 

See View Attributes for a complete list of types of attributes that you can use when customizing your Relational Views.

 



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