Raytracing (Texture) Shader Presets
List of available Raytracing Shader (Texture) presets. These create raytracing effects such as refraction, transparency, or reflection. They give unprecedented access to deep raytracing values inside a node and allow tweaking small yet complex values.
![]()
|
See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
|
Preset |
Shaders |
|
Texture\Raytracing\Opaque |
Opaque (makes a transparent surface using the surface color) |
|
Texture\Raytracing\Photon |
Photon (allows the manipulation of photon lighting properties--specular, refraction, etc.) |
|
Texture\Raytracing\Photon_render_tree |
Photon Render Tree (used in the render tree, it creates photon illumination on an object) |
|
Texture\Raytracing\Reflection |
Reflection (defines a reflection on an object or shader) |
|
Texture\Raytracing\Reflection_diffuse |
Reflection Diffuse (applies a diffused reflection to an object or shader) |
|
Texture\Raytracing\Refraction |
Refraction (applies a transparency or a refraction on an object or shader) |
|
Texture\Raytracing\Thickness |
Thickness (creates thickness on the surface of an object) |
|
Texture\Raytracing\Transparency |
Transparency (makes a transparent surface by subtracting the surface color) |
Autodesk Softimage v7.5