List of available Texture Shader presets. These create either a 2D or 3D texture on or through an object. They can also be used to define a bump map.
![]()
|
See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
|
Preset |
Shaders |
|
Texture\Cell |
Cell (creates a cell-like surface pattern on an object's surface) |
|
Texture\Checkerboard |
Checkerboard (creates a checkerboard pattern with adjustable colors and formats) |
|
Texture\Cloud |
Cloud (creates a cloud pattern texture on an object's surface) |
|
Texture\Constant |
Constant texture (creates a constant color or texture that is not affected by any illumination) |
|
Texture\Constant_Black |
Constant Black texture (creates a constant black color that is not affected by any illumination) |
|
Texture\Fabric |
Fabric (creates a fabric pattern on an object's surface) |
|
Texture\Flagstone |
Flagstone (creates a flagstone/stained-glass pattern on the surface of an object) |
|
Texture\Fractal |
Fractal (creates a fractal texture on the surface of an object) |
|
Texture\Gradient |
Gradient texture (creates definable color and alpha gradients with an adjustable pattern) |
|
Texture\Grid |
Grid (creates a grid pattern on the surface of an object) |
|
Texture\Image |
Texture Image (applies and deforms an image over a surface in a selected projection) |
|
Texture\Map_lookup_boolean |
Boolean Map Lookup (extracts or creates a texture map, weight map, or vertex RGBA property and outputs it as a boolean value which can be used to drive other shaders' parameters) |
|
Texture\Map_lookup_color |
Color Map Lookup (extracts or creates a texture map, weight map, or vertex RGBA property and outputs it as a color value) |
|
Texture\Map_lookup_integer |
Integer Map Lookup (extracts or creates a texture map, weight map, or vertex RGBA property and outputs it as an integer value) |
|
Texture\Map_lookup_scalar |
Scalar Map Lookup (extracts or creates a texture map, weight map, or vertex RGBA property and outputs it as a scalar value) |
|
Texture\Map_lookup_vector |
Vector Map Lookup (extracts or creates a texture map, weight map, or vertex RGBA property and outputs it as a vector value) |
|
Texture\Marble |
Marble (creates a highly definable marble texture on an object's surface) |
|
Texture\Ripple |
Ripple (creates a water-drop ripple on the surface of an object) |
|
Texture\Rock |
Rock (creates a rock texture on an object's surface) |
|
Texture\ScalarImage |
Scalar Image (nearly identical to the Image texture shader, but outputs a scalar value; if you are using an RGBA image, the scalar output is created using its intensity by default) |
|
Texture\Snow |
Snow (creates a snow texture on an object--used to simulate snow-covered objects) |
|
Texture\Terrain |
Terrain (creates a highly definable terrain pattern on the surface of an object--often used as a displacement map) |
|
Texture\Vein |
Vein (creates a vein texture on the surface of an object) |
|
Texture\Vertex_rgba |
Vertex RGBA Lookup (lets you render color, an alpha channel or luminance painted on vertices and stored at the geometry level) |
|
Texture\Wood |
Wood (creates a highly-definable wood texture on the surface of an object) |
|
Texture\XSI_Model_Map |
XSI Model Map (generates tangency data for a polygon mesh using a specified texture projection) |
Autodesk Softimage v7.5