ToggleVisibilityOfTextureUVDomains

Description

Toggles the visibility of texture support objects.

Scripting Syntax

ToggleVisibilityOfTextureUVDomains( [InputObjs], [Type] )

Parameters

Parameter

Type

Description

InputObjs

String

List of objects whose texture support objects are to be shown or hidden.

Default Value: Selected objects

Type

Long

Hide, Unhide or toggle the visibility

Default Value: -1

Possible Values:

0: Hide Texture Support

1: Unhide Texture Support

-1: Toggle visibility of Texture Support

Examples

VBScript Example

'Create a simple primitive, apply a default shader and create a texture projection
NewScene , false
CreatePrim "Sphere", "MeshSurface", "MySphere"
ApplyShader
BlendInPresets "Fractal", , , True, True
CreateProjection "MySphere", siTxtUV, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection"
SetInstanceDataValue , "MySphere.Material.Phong.ambient_blend.Fractal.tspace_id", "Texture_Projection"

'Find the first polygon mesh child object of the scene root
set obj = activesceneroot.children.find(siPolyMeshType)

'Toggle the visibility of the texture support
ToggleVisibilityOfTextureUVDomains obj

See Also

HideTextureUVDomains

UnhideTextureUVDomains

SIGetTextureUVDomains



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