TranslateUVW

Description

Translates texture coordinate elements

Scripting Syntax

TranslateUVW( InputObjs, TextureProjection, [X], [Y], [Z], [Delta], [AxesFilter], [SplitLocalComponents] )

Parameters

Parameter

Type

Description

InputObjs

String

List of objects or components to translate.

Default Value: Selected elements

TextureProjection

String

Texture projection to modify.

X

Double

U position

Default Value: 0.0

Y

Double

V position

Default Value: 0.0

Z

Double

W position

Default Value: 0.0

Delta

siDeltaMode

Specifies whether the translation is relative or absolute

Default Value: siRelative

Possible Values:

siRelative: Translation is relative to existing position

siAbsolute: Translation specifies an absolute position

AxesFilter

siUVWAxesFilter

Determines which of the u,v,w arguments are valid

Default Value: siUVW

Possible Values:

siU: Filter in U

siV: Filter in V

siUV: Filter in U & V

siW: Filter in W

siUW: Filter in U & W

siVW: Filter in V & W

siUVW: Filter in U & V & W

SplitLocalComponents

Boolean

If true, translate the sample points individually.

Default Value: False

Examples

VBScript Example

' This example creates grid and applies a texture on it. It then modifies a subset of its uvw coordinates
' by translating them in u and v.
NewScene
CreatePrim "Grid", "MeshSurface"
SetDisplayMode "Views.ViewA.TopCamera", "textured"
CreateProjection "grid", siTxtPlanarXZ, siTxtDefaultPlanarXZ, , "Texture_Projection"
SIApplyShaderToCnxPoint "Image", "Sources.Materials.DefaultLib.Scene_Material.Phong.diffuse"
TranslateUVW "grid.sample[108-115,140-147]", "grid.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", -0.375, 0.375, 0, siRelative , siUVW

See Also

ScaleUVW

RotateUVW



Autodesk Softimage v7.5