UnfoldAdjustUpdate

Introduced

7.5

Description

Updates the texture editor with your changes to the adjustment settings when the 'Live adjusting' option is off. This is the scripting equivalent of clicking the Adjust button on the Unfold property editor.

The adjustment settings try to reduce the surface stretching caused by the unfolding process.

Scripting Syntax

UnfoldAdjustUpdate( Unfold Property )

Parameters

Parameter

Type

Description

Unfold Property

Property

The Unfold property to which you want to add the new cut(s).

Return Value

Returns a Boolean reporting whether or not the command was successful.

Examples

JScript Example

/*
   This example demonstrates how to invoke the adjustment settings for an Unfold property
*/
NewScene(null, false);
CreatePrim("Grid", "MeshSurface");
UnfoldApply("grid");

// Set the iteration number to 4 and then invoke adjustments
SetValue("grid.Unfold.Adjust_iterations", 4);
UnfoldAdjustUpdate("grid.Unfold");

// Set the iteration number to 2 and then re-invoke adjustments 
SetValue("grid.Unfold.Adjust_iterations", 2);
UnfoldAdjustUpdate("grid.Unfold");

See Also

UnfoldAddToCut

UnfoldApply

UnfoldApplySel

UnfoldClearCut

UnfoldPackUpdate

UnfoldRemoveFromCut

UnfoldSelectCut

UnfoldSetCut

UnfoldUpdate

Unfold Property Editor reference

 

 



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