UnfoldUpdate

Introduced

7.5

Description

Recalculates the unfold based on the current settings and stores the new unfolding in the Unfold texture UV Property.

Scripting Syntax

UnfoldUpdate( [Unfold Properties] )

Parameters

Parameter

Type

Description

Unfold Properties

List of Unfold Property objects

The Unfold property to update.

Default Value: If not specified, the current selection is used.

Return Value

Returns a Boolean reporting whether or not the command was successful.

Examples

Python Example

#
# This example demonstrates how to re-launch the
# unfolding of a grid using the Unfold feature
# 
a = Application
a.NewScene("", 0)
a.CreatePrim("Grid", "MeshSurface")

# Set up an Unfold property on the grid with a cutting line
a.UnfoldApply("grid")
a.UnfoldSetCut("grid.Unfold", "grid.edge[14,34,51,68,71,73,75]")

# Perform the initial unfolding and open the Texture Editor to see the results
a.UnfoldUpdate("grid.Unfold")

# Now modify the cutting line definition and recompute the unfolding
a.UnfoldAddToCut("grid.Unfold", "grid.edge[2,3]")
a.UnfoldUpdate("grid.Unfold")

See Also

UnfoldAddToCut

UnfoldAdjustUpdate

UnfoldApply

UnfoldApplySel

UnfoldClearCut

UnfoldPackUpdate

UnfoldRemoveFromCut

UnfoldSelectCut

UnfoldSetCut

Unfold Property Editor reference

 

 



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