This UserDataMap preset can be added to any Cluster object using the SceneItem.AddProperty method. You can also apply a UserDataMap to a cluster using the CreateUserDataMap command.
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See Property Presets for property classification. Also see Alphabetical Listing of All Property Presets for a complete list of available primitive types. |
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Preset |
Properties |
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UserDataMap |
UserDataMap (stores custom user data on a cluster) |
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