List of available Volume Shader presets. These create a volumic effect within a scene, such as fog, clouds, or smoke. Volume shaders are applied to a pass rather than a geometric object using this type of syntax:
var path = XSIUtils.BuildPath(
Application.InstallationPath(siFactoryPath),
"Data", "DSPresets", "Shaders",
"Volume", "Volume_smoke.Preset"
);
SIApplyShaderToCnxPoint(path, "Passes.MyTestNode.VolumeShaderStack", null, false);
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
|
Preset |
Shaders |
|
Volume\Constant_density |
Constant Density (defines a density within a scene) |
|
Volume\Fast_volume_effects |
Fast Volume Effects (volume shader used to create volumetric spotlights) |
|
Volume\mental images\Lume_Beam |
Lume Beam (creates quick-to-render atmospheric effects such as volumic light beams and halos from selected light sources) |
|
Volume\Volume_cigarette_smoke |
Volume Cigarette Smoke (creates a cigarette-like smoke effect) |
|
Volume\Volume_effects |
Volume Effects (creates a fog/dust-like effect) |
|
Volume\Volume_fog |
Volume Fog (creates a fog effect in a scene) |
|
Volume\Volume_layered_fog |
Volume Layered Fog (creates fog with a vertical start and end point) |
|
Volume\Volume_lightning |
Volume Lightning (creates lightning using other objects as start and end points) |
|
Volume\Volume_smoke |
Volume Smoke (uses models to define the position for the start of the smoke in the volume) |
Autodesk Softimage v7.5