Volume Shader Presets

List of available Volume Shader presets. These create a volumic effect within a scene, such as fog, clouds, or smoke. Volume shaders are applied to a pass rather than a geometric object using this type of syntax:

var path = XSIUtils.BuildPath(
   Application.InstallationPath(siFactoryPath),
   "Data", "DSPresets", "Shaders",
   "Volume", "Volume_smoke.Preset"
);
SIApplyShaderToCnxPoint(path, "Passes.MyTestNode.VolumeShaderStack", null, false);
          

 

See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset

Shaders

Volume\Constant_density

Constant Density (defines a density within a scene)

Volume\Fast_volume_effects

Fast Volume Effects (volume shader used to create volumetric spotlights)

Volume\mental images\Lume_Beam

Lume Beam (creates quick-to-render atmospheric effects such as volumic light beams and halos from selected light sources)

Volume\Volume_cigarette_smoke

Volume Cigarette Smoke (creates a cigarette-like smoke effect)

Volume\Volume_effects

Volume Effects (creates a fog/dust-like effect)

Volume\Volume_fog

Volume Fog (creates a fog effect in a scene)

Volume\Volume_layered_fog

Volume Layered Fog (creates fog with a vertical start and end point)

Volume\Volume_lightning

Volume Lightning (creates lightning using other objects as start and end points)

Volume\Volume_smoke

Volume Smoke (uses models to define the position for the start of the smoke in the volume)



Autodesk Softimage v7.5