AddPrimitive (X3DObject)

Description

Creates and adds a new primitive as a child of the current X3DObject. The term 'primitive' in this sense means the basic (implicit) shape without details of the geometry. This means that you can use this method to create Implicit Shapes, but X3DObject.AddGeometry is needed to create Geometric Shapes.

Scripting Syntax

X3DObject.AddPrimitive( Preset, [Name] )

C# Syntax

X3DObject X3DObject.AddPrimitive( Object in_primPreset, String in_name );

Parameters

Parameter

Type

Description

Preset

String

Any preset in the Alphabetical Listing of All Primitive Presets (for example, "Sphere", "Camera", "Wave", etc.)

Name

String

Name of child

Return Value

X3DObject or a more specific interface (for example, Camera)

Examples

1. JScript Example

NewScene( null, false );
var oRoot = Application.ActiveProject.ActiveScene.Root;
var oCam = oRoot.AddPrimitive( "Camera" );
Application.LogMessage( Application.ClassName(oCam) );

var oArc = oRoot.AddPrimitive( "Arc" );
Application.LogMessage( Application.ClassName(oArc) );

var oSph = oRoot.AddPrimitive( "Sphere" );
Application.LogMessage( Application.ClassName(oSph) );

var oNull = oRoot.AddPrimitive( "Null" );
Application.LogMessage( Application.ClassName(oNull) );

// Expected results:
//INFO : Camera
//INFO : X3DObject
//INFO : X3DObject
//INFO : Null

2. VBScript Example

NewScene , false
set oRoot = Application.ActiveProject.ActiveScene.Root
set oNewPrim = oRoot.AddPrimitive( "Spot" )
Application.LogMessage Application.ClassName(oNewPrim) 

' Expected results:
'INFO : Light

See Also

GetPrim

CreatePrim

X3DObject.AddGeometry



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