CreateObjectFromPreset (XSIFactory)

Introduced

4.0

Description

Creates an object from a preset and optional preset family name.

Scripting Syntax

XSIFactory.CreateObjectFromPreset( PresetName, [Family] )

C# Syntax

SIObject XSIFactory.CreateObjectFromPreset( String Name, String family );

Parameters

Parameter

Type

Description

PresetName

String

Name of the preset. Can be any value from the following preset lists: Constraint Presets, Operator Presets, Model Presets, Pass Presets, Primitive Presets, Property Presets, or Shader Presets

Default Value: ""

Family

String

The name of the object's family; for example, "Operator"

Default Value: If not specified then the first preset found matching the PresetName is used.

Return Value

SIObject



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