void ufoProcessSetRenderPassMode( ufoProcess process_instance, int pass_number, ufoPassMode pass_mode);
Refer to the following table for command descriptions:
|
Command |
Description |
pass_number |
pass for which the mode is being set |
ufoPassMode |
|
ufoHorizontalPass |
horizontal line scanning (default) |
ufoVerticalPass |
vertical line scanning |
ufoProcessSetRenderPassMode sets the rendering of a particular pass to be either horizontal (the default) or vertical.
If the pass mode is set to ufoVerticalPass then the X and Y arguments passed to UFO render user functions are swapped for that pass.
ufoProcessSetRenderPassMode may be called within ufoProcessDefine to affect all renders, or within ufoProcessPreRender to affect the subsequent render.
Autodesk Softimage v7.5