ufoProcessSetRenderPassMode

void ufoProcessSetRenderPassMode(
   ufoProcess process_instance,
   int pass_number,
   ufoPassMode pass_mode);

Refer to the following table for command descriptions:

Command

Description

pass_number

pass for which the mode is being set

ufoPassMode

 

ufoHorizontalPass

horizontal line scanning (default)

ufoVerticalPass

vertical line scanning

ufoProcessSetRenderPassMode sets the rendering of a particular pass to be either horizontal (the default) or vertical.

If the pass mode is set to ufoVerticalPass then the X and Y arguments passed to UFO render user functions are swapped for that pass.

ufoProcessSetRenderPassMode may be called within ufoProcessDefine to affect all renders, or within ufoProcessPreRender to affect the subsequent render.



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