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This information covers Softimage versions from v7.5 and on. For information about cross-platform deployment prior to v7.5, see Legacy Cross-Platform Deployment. |
You can create a workgroups and add-on packages that support both Windows and Linux.
Shader and Self-installing Plug-in Deployment
Create separate subfolders (such as linux-x86 and nt-x86) that map to each platform. For example, this is the folder structure for a cross-platform shader library file:
\Application
\bin
\nt-x86\MyShader.dll
\nt-x86-64\MyShader.dll
\linux-x86\MyShader.so
\linux-x64\MyShader.so
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The Filename of a shader in a SPDL file is specified without a path and without an extension. For this reason, when Softimage reads the Filename, it could interpret it as either a .so file or as a .dll file. |
For plug-ins, this is the folder structure:
\Application
\Plugins
\bin
\nt-x86\MyPlugin.dll
\nt-x86-64\MyPlugin.dll
\linux-x86\MyPlugin.so
\linux-x64\MyPlugin.so
Softimage then scans the folder according to the current machine architecture. Use the same basename for each plug-in library file.
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When Softimage launches, the platform-specific directories will be searched, even if the Scan sub-folders preference is turned off. |
Autodesk Softimage v7.5