Additional Resources on Programming mental ray Shaders for Softimage
This section tells you where to find additional information about programming mental ray shaders.
Shader Source Examples included with Softimage
The following shader source code examples are included in the Softimage SDK examples workgroup :
• ShowEdges: A basic shader that highlights the edges of a triangulated object. This shader is used to explain the concepts outlined in Writing the Shader: An Overview.
• Wireframe: Unlike ShowEdges, this shader draws the true edges (the edges present before tesselation) of the mesh based on information passed to it by UserDataBlob properties. For more information about user data in Softimage, see Storing Custom (User) Data.
The following mental ray guides are installed with Softimage and can be found in the Softimage installation path under %XSI_HOME%/Doc/mental_ray/:
• mental ray manual
• mental ray shaders
• mental ray lume
Autodesk Softimage v7.5