You can build particles with the Interactive Creative Environment (ICE), or you can use the scripting commands and SDK access. For a general explanation of how the ICE system works, see What is ICE?
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If you are looking for information about the legacy particle system, see Legacy Particle System. If you would like to learn more about using the ICE system in Softimage, see ICE Particles in the user guide. |
To simulate particles using ICE, a special ICE tree, called a simulated ICE tree is created in the simulation region of the operator stack on the point cloud. A point cloud is the ICE version of a particle cloud: it is a special kind of primitive that represents the emitter and hosts the simulated ICE tree operator:

The following topics are also covered in this section:
• Accessing the Components of a Simulated ICE Tree
Autodesk Softimage v7.5