Custom Particle Events

This chapter focusses on creating scripted particle events, including the following sections:

What is a Particle Event?
Provides an overview of the whole particle system and provides some suggestions for what kinds of effects you can create with particle events in general.

Writing the Code for a Particle Event (Handler)
Explains the nuts and bolts of setting up and writing a scripted event, including limitations and restrictions on what you can call from inside a scripted event.

Packaging Your Particle Event
Describes what you need to provide when packaging your particle event for distribution in an add-on package.

Particle Event Examples
Provides an example of implementing a scripted particle event, from A to Z and where you can find more examples.