This chapter focusses on creating scripted particle events, including the following sections:
• What is a Particle Event?
Provides an overview of the whole particle system and provides some suggestions for what kinds of effects you can create with particle events in general.
• Writing the Code for a Particle Event (Handler)
Explains the nuts and bolts of setting up and writing a scripted event, including limitations and restrictions on what you can call from inside a scripted event.
• Packaging Your Particle Event
Describes what you need to provide when packaging your particle event for distribution in an add-on package.
• Particle Event Examples
Provides an example of implementing a scripted particle event, from A to Z and where you can find more examples.