mental images Material (Surface) Shader Presets
List of available mental images Material (Surface) Shader presets. These are used to define a shaded object's surface from basic tools like Phong and Lambert to including specialized tools such as subsurface scattering, ambient occlusion, and toon shading effects.
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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Material\mental images\Car_Paint |
Car Paint (simulates the unique characteristics of car paint) |
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Material\mental images\Lume_Edge |
Lume Edge (roughens or blurs an object's profile edge and roughens the edges of shadows falling onto the object) |
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Material\mental images\Lume_EdgeShadow |
Lume Edge Shadow (roughens or blurs an object's profile edge and roughens the edges of shadows falling onto the object) |
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Material\mental images\Lume_Metal |
Lume Metal (defines a metallic object's reflective properties in a realistic way) |
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Material\mental images\mi_Metallic_Paint |
Metallic Paint (used to define the pigmentation layer and the metallic flakes, but not the clearcoat reflections, of metallic paint; used in conjunction with the Glossy Reflection and Bump Flakes shaders) |
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Material\mental images\mia_Material |
Architectural Material (supports most physical materials used by architectural and product design renderings such as metal, wood, and glass and is tuned especially for glossy reflections and refractions and high-quality glass) |
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Material\mental images\mia_Material_MultiOutput |
Architectural Material Multi-Output (multi-output version of the mia_Material shader) |
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Material\mental images\mip_Card_Opacity |
Card/Opacity (switches between 'standardtransparencyatocreateatransparentobjectatagiventhreshold)' |
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Material\mental images\mip_Matte_Shadow |
Matte Shadow (creates 'matte objectstorepresentexistingrealworldobjectsinaphotographicplate)' |
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Material\mental images\misss_Fast_Shader |
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Material\mental images\misss_Fast_Simple |
Fast Simple Subsurface Scattering Shader (material phenomenon that defines and applies a simulated subsurface scattering effect on the shaded object) |
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Material\mental images\misss_Fast_Skin |
Fast Skin Subsurface Scattering Shader (material phenomenon that defines and applies a skin effect on the shaded object--this is essentially a more complex variant of misss_Fast_Simple that supports additional levels of specularity, light scattering, and reflection) |
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Material\mental images\misss_Lambert_Gamma |
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Material\mental images\misss_Skin_Specular |
Autodesk Softimage v7.5