mental images Material (Surface) Shader Presets

List of available mental images Material (Surface) Shader presets. These are used to define a shaded object's surface from basic tools like Phong and Lambert to including specialized tools such as subsurface scattering, ambient occlusion, and toon shading effects.

 

See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset

Shaders

Material\mental images\Car_Paint

Car Paint (simulates the unique characteristics of car paint)

Material\mental images\Lume_Edge

Lume Edge (roughens or blurs an object's profile edge and roughens the edges of shadows falling onto the object)

Material\mental images\Lume_EdgeShadow

Lume Edge Shadow (roughens or blurs an object's profile edge and roughens the edges of shadows falling onto the object)

Material\mental images\Lume_Metal

Lume Metal (defines a metallic object's reflective properties in a realistic way)

Material\mental images\mi_Metallic_Paint

Metallic Paint (used to define the pigmentation layer and the metallic flakes, but not the clearcoat reflections, of metallic paint; used in conjunction with the Glossy Reflection and Bump Flakes shaders)

Material\mental images\mia_Material

Architectural Material (supports most physical materials used by architectural and product design renderings such as metal, wood, and glass and is tuned especially for glossy reflections and refractions and high-quality glass)

Material\mental images\mia_Material_MultiOutput

Architectural Material Multi-Output (multi-output version of the mia_Material shader)

Material\mental images\mip_Card_Opacity

Card/Opacity (switches between 'standardtransparencyatocreateatransparentobjectatagiventhreshold)'

Material\mental images\mip_Matte_Shadow

Matte Shadow (creates 'matte objectstorepresentexistingrealworldobjectsinaphotographicplate)'

Material\mental images\misss_Fast_Shader

Fast Subsurface Scattering Shader

Material\mental images\misss_Fast_Simple

Fast Simple Subsurface Scattering Shader (material phenomenon that defines and applies a simulated subsurface scattering effect on the shaded object)

Material\mental images\misss_Fast_Skin

Fast Skin Subsurface Scattering Shader (material phenomenon that defines and applies a skin effect on the shaded object--this is essentially a more complex variant of misss_Fast_Simple that supports additional levels of specularity, light scattering, and reflection)

Material\mental images\misss_Lambert_Gamma

Fast Subsurface Scattering Lambert Gamma Shader

Material\mental images\misss_Skin_Specular

Fast Subsurface Scattering Specular Skin Shader



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