| DX10View_GetContext | Gets the context (tagDX10ViewGlobals data structure) |
| DX10View_IsSupported | Returns whether or not DirectX 10 is supported on the current machine | |
| DX10View_Initialize | Initializes the global DirectX 10 View Mode API library | |
| DX10View_InitializeWindow | Creates and initializes a DirectX 10 swap chain, a render target, and depth/stencil view bound to the window handle parameter | |
| DX10View_InitViewport | Helper for DX10View_InitViewport | |
| DX10View_Cleanup | Performs a global cleanup of the DirectX 10 View Mode API library |
| DX10View_BeginRender | Sets the current render targets and clears them with the given color | |
| DX10View_SetInitialState | Reset blend state and the rasterizer state to the default states | |
| DX10View_EndRender | Updates the window with all drawing calls since the last call to DX10View_BeginRender | |
| DX10View_DrawGeometry | Draws the specified geometry in the DirectX 10 view |
| DX10View_UploadTexture1D | Uploads an ID3D10Texture1D texture to the DirectX 10 device |
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| DX10View_UploadTexture2D | Uploads an ID3D10Texture2D to the DirectX 10 device. |
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| DX10View_UploadTexture3D | Uploads an ID3D10Texture3D to the DirectX 10 device |
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| DX10View_UploadTextureCube | Uploads an ID3D10Texture2D cube to the DirectX 10 device |