Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
_tXSI_RTS_Attribute_Size The XSI_RTS_Attribute_Size structure
_XSI_RTS_Attribute Defines the attributes to consider when rendering geometry data. These XSI_RTS_Attribute structs are returned in the GetAttributeList callback function
CRTSState The CRTSState object holds information about a state
CRTSStateList Holds information about a list of shader states
IRTSExecutionState The IRTSExecutionState object offers several methods to access various objects during a call to real-time shaders
tagDX10ViewGlobals The DX10ViewGlobals structure
tagXGSExtensionsGL GraphicSequencer GL extensions structure
tagXGSGLExtensionsFuncs GraphicSequencer GL extensions functions
tagXSI_RTS_Camera The XSI_RTS_Camera structure
tagXSI_RTS_ColorARGB
tagXSI_RTS_ColorRGB
tagXSI_RTS_ColorRGBA
tagXSI_RTS_ColorRGBAf
tagXSI_RTS_ColorRGBf
tagXSI_RTS_Light The XSI_RTS_Light structure
tagXSI_RTS_Primitive The XSI_RTS_Primitive structure
tagXSI_RTS_SceneData The XSI_RTS_SceneData structure
tagXSI_RTS_SystemParams The XSI_RTS_SystemParams structure
tagXSI_RTS_Texture
tagXSI_RTS_TriangleList The XSI_RTS_TriangleList structure. Provided only for backward compatibility
tagXSI_RTS_Vector2
tagXSI_RTS_Vector3
tagXSI_RTS_Vector3d
tagXSI_RTS_Vector4
XSI_RTS_Uniform The XSI_RTS_Uniform object defines a special parameter for a Realtime Shader chain