#include <XSI_rtshaders.h>
Public Attributes |
|
| float | m_fRed |
| float | m_fGreen |
| float | m_fBlue |
| float | m_fAlpha |
| float | m_fPosX |
| float | m_fPosY |
| float | m_fPosZ |
| float | m_fPosW |
| float | m_fDirX |
| float | m_fDirY |
| float | m_fDirZ |
| float | m_fConeAngle |
| int | m_iID |
| char * | m_pchID |
| eXSI_RTS_LightType | m_eType |
| bool | m_bCastsShadows |
| bool | m_bVisible |
Holds information about a single light source. Used by the legacy tagXSI_RTS_SceneData structure which is accessed via the tagXSI_RTS_SystemParams::m_SceneData member.
| float m_fRed |
Light red value
| float m_fGreen |
Light green value
| float m_fBlue |
Light blue value
| float m_fAlpha |
Light alpha value
| float m_fPosX |
Light X position
| float m_fPosY |
Light Y position
| float m_fPosZ |
Light Z position
| float m_fPosW |
Light W position
| float m_fDirX |
Light X direction
| float m_fDirY |
Light Y direction
| float m_fDirZ |
Light Z direction
| float m_fConeAngle |
Spot light cone angle
| int m_iID |
OpenGL light ID
| char* m_pchID |
Light handle
Light type
| bool m_bCastsShadows |
Light casts shadows
| bool m_bVisible |
Light object is visible