Linking Python Classes to Command Buttons

For the most part, associating Python scripts to buttons is much the same as any other scripting language: you can assign any command to a button, and if you drag a code snippet from the Script Editor onto a toolbar, Softimage handles the conversion from snippet to command.

You can even use classes in your commands or code snippets; however, you cannot use a class constructor as the Handler for your command. To initialize the class, use a dummy procedure such as in the following example:

#-------------------------------------------------------------------------
class MyMsg:
   """Testing of Classes within Softimage Environment"""
   def __init__(self, First="3D", Last="Artist"):
       self.f = First
       self.l = Last
       Application.LogMessage("Hello, %s %s, MyMsg!" %(self.f, self.l))

   def first(self):
       Application.LogMessage("%s, First Method is a go!" % (self.f))
   def second(self):
       Application.LogMessage("%s, Second Method is a go!" %(self.f))
   def third(self):
       pass

#-----------------------------------------------------------------------
#initialize the class and methods
def TestPython():
   parent = MyMsg("Daffy", "Duck")
   parent.first()
   parent.second()
#-----------------------------------------------------------------------


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