siActionWhenLocalMaterialsOverlap
Description
This indicates what to do when local materials overlap
C# Syntax
siActionWhenLocalMaterialsOverlap.siPromptUser // 0 siActionWhenLocalMaterialsOverlap.siRemoveFromSelectedClusters // 1 siActionWhenLocalMaterialsOverlap.siRemoveFromExistingClusters // 2 siActionWhenLocalMaterialsOverlap.siLetLocalMaterialsOverlap // 3 siActionWhenLocalMaterialsOverlap.siJustReturnExistingClusters // 4
|
Constant |
Value |
Description |
|
0 |
Prompt the user that local materials overlap (used by ApplyShader only) |
|
|
1 |
Remove the common elements from the selected clusters |
|
|
2 |
Remove the common elements from the existing clusters |
|
|
3 |
Let the local materials overlap (used by ApplyShader only) |
|
|
4 |
Return the existing clusters overlapping with the selected ones (used by ClusterNonOverlapEnforcement only) |
Applies To
Autodesk Softimage v7.5