siBlendInTextureLayersModes

Introduced

4.0

Description

This enumeration type specifies how the texture-layer blending commands will apply the new shaders to the parameters selected by the command.

C# Syntax

siBlendInTextureLayersModes.siBlendInTextureLayers                          // 0
siBlendInTextureLayersModes.siReplaceAndBlendInTextureLayers                // 1
siBlendInTextureLayersModes.siReplaceAndNoBlendInTextureLayers              // 2

Constant

Value

Description

siBlendInTextureLayers

0

Blend the new shaders in with any existing shaders on the ports, or the parameter value if there are no shaders.

siReplaceAndBlendInTextureLayers

1

Remove any existing shaders and layers from the parameters, and blend with the parameter value.

siReplaceAndNoBlendInTextureLayers

2

Remove any existing shaders and layers and connect the new shaders directly to the parameters, without blending.

Applies To

BlendClipsInTextureLayersInsp

BlendClipsInTextureLayers

BlendInTextureLayers

BlendInTextureLayersInsp



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