Introduced
4.0
Description
This enumeration type specifies how the texture-layer blending commands will apply the new shaders to the parameters selected by the command.
C# Syntax
siBlendInTextureLayersModes.siBlendInTextureLayers // 0 siBlendInTextureLayersModes.siReplaceAndBlendInTextureLayers // 1 siBlendInTextureLayersModes.siReplaceAndNoBlendInTextureLayers // 2
|
Constant |
Value |
Description |
|
0 |
Blend the new shaders in with any existing shaders on the ports, or the parameter value if there are no shaders. |
|
|
1 |
Remove any existing shaders and layers from the parameters, and blend with the parameter value. |
|
|
2 |
Remove any existing shaders and layers and connect the new shaders directly to the parameters, without blending. |
Applies To
Autodesk Softimage v7.5