siBranchFlag

Description

The branch flag is used to determine whether we are referring to the object as a node or as a branch.

C# Syntax

siBranchFlag.siNode                                                         // 0
siBranchFlag.siBranch                                                       // 1
siBranchFlag.siUnspecified                                                  // 3

Constant

Value

Description

siNode

0

Node

siBranch

1

Branch

siUnspecified

3

Unspecified

Applies To

ApplyGenOp

ApplyKinematicOp

ApplyOp

ApplyOperator

ApplyPropVolumeOp

ApplyShader

ApplySnapFaceOp

ApplyTopoOp

FreezeModeling

FreezeObj

GetConnectionSet

IsAnimated

MeshSubdivideWithCenter

RemoveAllAnimation

RemoveAllProperties

RemoveProperties

SIApplyShader

SIDuplicate

CollectionItem.Selected

CollectionItem.Singleton

ProjectItem.BranchFlag

ProjectItem.IsSelected

ProjectItem.Selected

ProjectItem.SetAsSelected

Property.Branch

Property.Singleton

SceneItem.ApplyEnvelope

CObjectRemovedNotification::GetBranchFlag

ProjectItem::GetSelected

ProjectItem::PutSelected

ProjectItem::GetBranchFlag

SceneItem::ApplyEnvelope

See Also

XSICollection.Expand

Property



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