Description
Types of display callbacks used by the CGraphicSequencer class for the Open Graphic Sequencer.
C# Syntax
siDisplayCallback.siUndefined // 0 siDisplayCallback.siPreBeginFrame // 1 siDisplayCallback.siBeginFrame // 2 siDisplayCallback.siPostBeginFrame // 3 siDisplayCallback.siPrePass // 4 siDisplayCallback.siPass // 5 siDisplayCallback.siPostPass // 6 siDisplayCallback.siPreEndFrame // 7 siDisplayCallback.siEndFrame // 8 siDisplayCallback.siPostEndFrame // 9 siDisplayCallback.siRenderFrame // 10
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Constant |
Value |
Description |
|
0 |
Undefined. |
|
|
1 |
Fired just before a new frame begins. |
|
|
2 |
Fired when a new frame begins. |
|
|
3 |
Fired after the frame has begun. |
|
|
4 |
Fired before each XGS display pass. |
|
|
5 |
Fired XGS display pass callback. |
|
|
6 |
Fired after each XGS display pass. |
|
|
7 |
Fired just before the frame ends. |
|
|
8 |
Fired when the frame ends. |
|
|
9 |
Fired after the frame has ended. |
|
|
10 |
Fired after MentalRay renders a frame, or after a render region is finished rendering a frame. |
Applies To
Autodesk Softimage v7.5