Introduced
6.0
Description
Specifies the different pre-defined data types available for Framebuffers and writable image sources. These image datatypes are not an exhaustive list but only a list of currently known shorthands. Each rendering engine may provide its own set of image data types in addition to the ones listed here.
C# Syntax
StringModule.siImageDataTypeRGBA // RGBA StringModule.siImageDataTypeRGB // RGB StringModule.siImageDataTypeRGBE // RGBE StringModule.siImageDataTypeAlpha // Alpha StringModule.siImageDataTypeIntensity // Intensity StringModule.siImageDataTypeDepth // Depth StringModule.siImageDataTypeNormal // Normal StringModule.siImageDataTypeMotion // Motion StringModule.siImageDataTypeVector // Vector StringModule.siImageDataTypePoint // Vector StringModule.siImageDataTypeLabel // Label StringModule.siImageDataTypeBitMask // BitMask
|
Constant |
Value |
Description |
|
RGBA |
Represents a four channel RGB color image, where the fourth channel is the alpha matte. |
|
|
RGB |
Represents a three channel, RGBA color image. |
|
|
RGBE |
Represents a four channel, RGB color image, where the fourth channel is an exponent. Used for HDR images. |
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|
Alpha |
Represents a single channel, alpha matte image. |
|
|
Intensity |
Represents a single channel, grayscale intensity image. |
|
|
Depth |
Represents a single channel, depth value image. |
|
|
Normal |
Represents a three channel, vector image composed of normalized vectors. |
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Motion |
Represents a three channel, motion vector image. |
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Vector |
Represents a three channel image composed of arbitrary vectors. |
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Point |
Represents a three channel image composed of arbitrary points in space. |
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|
Labels |
Represents a single channel, object label image. |
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|
BitMask |
Represents a single channel, single bit-mask image. |
Applies To
Autodesk Softimage v7.5