Introduced
6.0
Description
Types of data allowed for render channels. All channel types, apart from the custom type, are interpreted by Softimage for display viewing.
C# Syntax
siRenderChannelType.siRenderChannelUnknownType // 0 siRenderChannelType.siRenderChannelColorType // 1 siRenderChannelType.siRenderChannelGrayscaleType // 2 siRenderChannelType.siRenderChannelDepthType // 3 siRenderChannelType.siRenderChannelNormalVectorType // 4 siRenderChannelType.siRenderChannelVectorType // 5 siRenderChannelType.siRenderChannelLabelType // 6 siRenderChannelType.siRenderChannelCustomType // -2147483648
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Constant |
Value |
Description |
|
0 |
Unknown type. Only used as a return value in the case of an error. |
|
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1 |
Data is interpreted as a pre-multiplied RGB color image with an optional alpha channel. If no alpha is provided, the image is treated as fully opaque. |
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2 |
Data is interpreted as a single channel linear grayscale image. |
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3 |
Data is interpreted as a single channel depth image, where a value of 0 indicates infinity and positive values increasing distance from the camera. |
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|
4 |
Data is interpreted as a three-channel, XYZ normalized vector. |
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5 |
Data is interpreted as a three-channel, arbitrary XYZ vector or point in space. |
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6 |
Data is interpreted as a single-channel, unique identifier value for each closest object visible to the camera. |
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0x80000000 |
Defines a special channel which is not interpreted in any way by Softimage and therefore cannot be displayed when used as a definition for render channels. The value itself is a composite of the enumerator value plus the lower 16-bits, which define the channel count. |
Applies To
Autodesk Softimage v7.5