Description
This enumeration type specifies what kind of shader port connections you are interested in when using the RemoveAllShadersFromCnxPoint command.
C# Syntax
siShaderCnxPointType.siShaderCnxPointNone // 0 siShaderCnxPointType.siShaderCnxPointBasePorts // 1 siShaderCnxPointType.siShaderCnxPointTextureLayerPorts // 2 siShaderCnxPointType.siShaderCnxPointAll // 65535
|
Constant |
Value |
Description |
|
0 |
Reference none of the connections on a parameter. (not normally used) |
|
|
1 |
Reference only regular shader connections (not including texture layer port connections). "Regular connections" refers to connections of one shader to another. |
|
|
2 |
Reference texture layer port connections only. |
|
|
65535 |
Reference all types of shader connections, including both regular and texture layer port connections. |
Applies To
Autodesk Softimage v7.5