Description
Texture effects bit flags, to be used in conjunction with Texture.GetTransformValues
C# Syntax
siTextureEffectsComputation.siTextureComputeTransformation // 1 siTextureEffectsComputation.siTextureComputeCropping // 2 siTextureEffectsComputation.siTextureComputeUVRemap // 4 siTextureEffectsComputation.siTextureComputeFlip // 8 siTextureEffectsComputation.siTextureComputeRepeats // 16 siTextureEffectsComputation.siTextureComputeAlternate // 32 siTextureEffectsComputation.siTextureComputeWrapping // 64
|
Constant |
Value |
Description |
|
1 |
Uses the transformation of the Texture projection definition. |
|
|
2 |
Uses the Image effect applied to the image clip. |
|
|
4 |
Remaps the UVW domains using the data stored into the Advanced tab of the texture shader. |
|
|
8 |
Uses the Flip information on the image clipto swap the UV values. |
|
|
16 |
Uses the repeat information of the texture shader. This flag applies to polygon mesh objects only. Artifacts may appear if the texture ends in the middle of a polygon. |
|
|
32 |
Only applies if the Repeat is on. Uses the alternate flag stored on the texture shader. This flag applies to polygon mesh objects only. |
|
|
64 |
Uses the flags stored on the Texture projection definition. This flag applies to polygon mesh objects only. Artifacts may appear if the texture ends in the middle of a polygon. |
Applies To
Autodesk Softimage v7.5