siXGSRenderFlag

Description

XGS render flags for the Graphic Sequencer.

C# Syntax

siXGSRenderFlag.siRenderDefault                                             // 2
siXGSRenderFlag.siRenderUnsorted                                            // 4
siXGSRenderFlag.siRenderSorted                                              // 8
siXGSRenderFlag.siRenderSortedNear                                          // 16
siXGSRenderFlag.siRenderSortedCenter                                        // 32
siXGSRenderFlag.siRenderSortedFar                                           // 64
siXGSRenderFlag.siRenderSortFront                                           // 128
siXGSRenderFlag.siRenderSelected                                            // 256
siXGSRenderFlag.siTexEnvReplace                                             // 512
siXGSRenderFlag.siRenderNoRTSOverride                                       // 1024

Constant

Value

Description

siRenderDefault

0x00000002

Render normally.

siRenderUnsorted

0x00000004

Render unsorted objects.

siRenderSorted

0x00000008

Render sorted objects (back to front).

siRenderSortedNear

0x00000010

Render objects sorted by nearest point in bounding box.

siRenderSortedCenter

0x00000020

Render objects sorted by center of bounding box.

siRenderSortedFar

0x00000040

Render objects sorted by farthest point of bounding box.

siRenderSortFront

0x00000080

Sorted objects are rendered from front to back (instead of the default back to front).

siRenderSelected

0x00000100

Render selected objects.

siTexEnvReplace

0x00000200

Replace texture.

siRenderNoRTSOverride

0x00000400

Ignore realtime shader overrides when rendering.

Applies To

CGraphicSequencer::RenderSceneUsingMaterial

CGraphicSequencer::RenderSceneUsingMode



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