Description
XGS render flags for the Graphic Sequencer.
C# Syntax
siXGSRenderFlag.siRenderDefault // 2 siXGSRenderFlag.siRenderUnsorted // 4 siXGSRenderFlag.siRenderSorted // 8 siXGSRenderFlag.siRenderSortedNear // 16 siXGSRenderFlag.siRenderSortedCenter // 32 siXGSRenderFlag.siRenderSortedFar // 64 siXGSRenderFlag.siRenderSortFront // 128 siXGSRenderFlag.siRenderSelected // 256 siXGSRenderFlag.siTexEnvReplace // 512 siXGSRenderFlag.siRenderNoRTSOverride // 1024
|
Constant |
Value |
Description |
|
0x00000002 |
Render normally. |
|
|
0x00000004 |
Render unsorted objects. |
|
|
0x00000008 |
Render sorted objects (back to front). |
|
|
0x00000010 |
Render objects sorted by nearest point in bounding box. |
|
|
0x00000020 |
Render objects sorted by center of bounding box. |
|
|
0x00000040 |
Render objects sorted by farthest point of bounding box. |
|
|
0x00000080 |
Sorted objects are rendered from front to back (instead of the default back to front). |
|
|
0x00000100 |
Render selected objects. |
|
|
0x00000200 |
Replace texture. |
|
|
0x00000400 |
Ignore realtime shader overrides when rendering. |
Applies To
Autodesk Softimage v7.5