ChainElement Class Reference

Related Scripting Object: ChainElement

The ChainElement object represents a component of a skeleton chain. More...

#include <xsi_chaineffector.h>

Inheritance diagram for ChainElement:

X3DObject SceneItem ProjectItem SIObject CBase ChainBone ChainEffector ChainRoot List of all members.

Public Member Functions

  ChainElement ()
  ~ChainElement ()
  ChainElement (const CRef &in_ref)
  ChainElement (const ChainElement &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
ChainElement operator= (const ChainElement &in_obj)
ChainElement operator= (const CRef &in_ref)
ChainRoot  GetRoot () const
ChainEffector  GetEffector () const

Detailed Description

The ChainElement object represents a component of a skeleton chain.

All components of a skeleton chain inherit the functions of this class.

See also:
ChainRoot,ChainBone
Example:
        using namespace XSI;
        Application app;
        Model root = app.GetActiveSceneRoot();


        ChainRoot myChainRoot;
        root.Add3DChain(    MATH::CVector3(0,0,0),
                            MATH::CVector3(1,0,0),
                            MATH::CVector3(0,0,1),
                            L"",
                            myChainRoot);

        ChainBone myChainBone1;
        myChainRoot.AddBone(MATH::CVector3(3,3,3),siChainBonePin,L"",myChainBone1);

        ChainBone myChainBone2;
        myChainRoot.AddBone(MATH::CVector3(6,0,0),siChainBoneBallJoint,L"",myChainBone2);

        ChainElement myRoot(myChainBone1.GetRoot());

        app.LogMessage(CString(L"The chain element name is : ") + myRoot.GetFullName());


Constructor & Destructor Documentation

ChainElement (  ) 

Default constructor.

~ChainElement (  ) 

Default destructor.

ChainElement ( const CRef in_ref  ) 

Constructor.

Parameters:
in_ref  constant reference object.

ChainElement ( const ChainElement in_obj  ) 

Copy constructor.

Parameters:
in_obj  constant class object.


Member Function Documentation

bool IsA ( siClassID  in_ClassID  )  const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassID  class type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from X3DObject.

Reimplemented in ChainBone, ChainEffector, and ChainRoot.

siClassID GetClassID (  )  const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from X3DObject.

Reimplemented in ChainBone, ChainEffector, and ChainRoot.

ChainElement& operator= ( const ChainElement in_obj  ) 

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_obj  constant class object.
Returns:
The new ChainElement object.

ChainElement& operator= ( const CRef in_ref  ) 

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_ref  constant class object.
Returns:
The new ChainElement object.

Reimplemented from X3DObject.

Reimplemented in ChainBone, ChainEffector, and ChainRoot.

ChainRoot GetRoot (  )  const

Returns the root object of the skeleton chain.

Returns:
The root object of the skeleton chain.

ChainEffector GetEffector (  )  const

Returns the effector object of the skeleton chain.

Returns:
The effector of this skeleton chain.


The documentation for this class was generated from the following file: