Edge Class Reference

Related Scripting Object: Edge

The Edge object gives access to the geometry edges of an X3DObject's primitive. More...

#include <xsi_edge.h>

Inheritance diagram for Edge:

Segment SIObject CBase List of all members.

Public Member Functions

  Edge ()
  ~Edge ()
  Edge (const CRef &in_ref)
  Edge (const Edge &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
Edge operator= (const Edge &in_obj)
Edge operator= (const CRef &in_ref)
CVertexRefArray  GetVertices () const
CPolygonNodeRefArray  GetNodes () const
CVertexRefArray  GetNeighborVertices (LONG in_lDistance=1) const
CEdgeRefArray  GetNeighborEdges (LONG in_lDistance=1) const
CPolygonFaceRefArray  GetNeighborPolygons (LONG in_lDistance=1) const
CEdgeRefArray  GrowNeighborEdges (LONG in_lDistance=1) const
double  GetCrease () const
bool  GetIsHard () const
bool  GetIsBoundary () const

Detailed Description

The Edge object gives access to the geometry edges of an X3DObject's primitive.

Edges are the PolygonMesh-specifics of Segments. You can reach edges from PolygonFace::GetEdges and PolygonMesh::GetEdges.

See also:
CEdgeRefArray, Segment, Vertex, PolygonMesh, Geometry
Example:
        using namespace XSI;
        Application app;
        Model root = app.GetActiveSceneRoot();

        X3DObject myCube;
        root.AddGeometry( L"Cube", L"MeshSurface", L"", myCube );

        PolygonMesh mesh( myCube.GetActivePrimitive().GetGeometry() );

        Edge edge( mesh.GetEdges().GetItem(0) );
        app.LogMessage( L"This object is an: " + edge.GetClassIDName() );


Constructor & Destructor Documentation

Edge (  ) 

Default constructor.

~Edge (  ) 

Default destructor.

Edge ( const CRef in_ref  ) 

Constructor.

Parameters:
in_ref  constant reference object.

Edge ( const Edge in_obj  ) 

Copy constructor.

Parameters:
in_obj  constant class object.


Member Function Documentation

bool IsA ( siClassID  in_ClassID  )  const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassID  class type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from Segment.

siClassID GetClassID (  )  const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from Segment.

Edge& operator= ( const Edge in_obj  ) 

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_obj  constant class object.
Returns:
The new Edge object.

Edge& operator= ( const CRef in_ref  ) 

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_ref  constant class object.
Returns:
The new Edge object.

Reimplemented from Segment.

CVertexRefArray GetVertices (  )  const

Returns the vertices at the ends of this edge.

Returns:
An array of Vertex objects

CPolygonNodeRefArray GetNodes (  )  const

Returns the PolygonNode objects adjacent to this edge.

Returns:
An array of PolygonNode objects

CVertexRefArray GetNeighborVertices ( LONG  in_lDistance = 1  )  const

Returns an array of Vertex neighbors within a given distance.If the distance is 1, the 2 Vertex objects comprising the current Edge are returned.

Parameters:
in_lDistance  Value Represents the degree of neighborhood (eg., degree=2 for an edge means its adjacent vertices plus the adjacent vertices of the adjacent vertices).
Returns:
An array of Vertex objects

CEdgeRefArray GetNeighborEdges ( LONG  in_lDistance = 1  )  const

Returns an array of Edge neighbors within a given distance.If the distance is 1 the Edge objects are returned in counter-clockwise order.

Parameters:
in_lDistance  Value Represents the degree of neighborhood (eg., degree=2 for an edge means its adjacent vertices plus the adjacent vertices of the adjacent vertices).
Returns:
An array of Edge objects

CPolygonFaceRefArray GetNeighborPolygons ( LONG  in_lDistance = 1  )  const

Returns an array of PolygonFace neighbors within a given distance.If the distance is 1 the adjacent PolygonFace objects are returned (1 if border edge, 2 otherwise).

Parameters:
in_lDistance  Value representing the degree of neighborhood (eg., degree=2 for an edge means its adjacent vertices plus the adjacent vertices of the adjacent vertices).
Returns:
An array of PolygonFace objects

CEdgeRefArray GrowNeighborEdges ( LONG  in_lDistance = 1  )  const

Returns an array of Edge objects that are adjacent to this Edge object, within a given distance.

Parameters:
in_lDistance  Value representing the degree of neighborhood (eg., degree=2 for an edge means its adjacent vertices plus the adjacent vertices of the adjacent vertices).
Returns:
An array of Edge objects

double GetCrease (  )  const

Returns the crease value associated with this edge.

Returns:
The crease value between 0.0 and 10.0.
Since:
3.5.1

bool GetIsHard (  )  const

Returns whether the edge is hard or not.

Returns:
True if the edge is hard, false if not.
Since:
3.5.1

bool GetIsBoundary (  )  const

Returns whether the edge is a boundary or not.

Returns:
True if the edge is a boundary, false if not.
Since:
4.2


The documentation for this class was generated from the following file: