Related Scripting Object: Expression
An expression string is a mathematical formula that controls any animatable parameter. It may include object and parameter names, mathematical operators, and tokens representing functions or constants. More...
#include <xsi_expression.h>
Inheritance diagram for Expression:

Public Member Functions |
|
| Expression () | |
| ~Expression () | |
| Expression (const CRef &in_ref) | |
| Expression (const Expression &in_obj) | |
| bool | IsA (siClassID in_ClassID) const |
| siClassID | GetClassID () const |
| Expression & | operator= (const Expression &in_obj) |
| Expression & | operator= (const CRef &in_ref) |
The Expression object has an expression string (stored in the definition parameter) and can be created with the AddExpr command. If a parameter value is driven by an expression you can get this expression using Parameter::GetSource.
using namespace XSI; Application app; Model root = app.GetActiveSceneRoot(); Null myNull; root.AddNull( L"myNull", myNull ); Parameter posx = myNull.GetParameter(L"posx"); CValueArray args(2); CValue outArg; args[0] = posx.GetFullName(); args[1] = posx.GetFullName() + L" + 4.0"; app.ExecuteCommand(L"AddExpr", args, outArg); Expression myPosxExpr = posx.GetSource(); Parameter myDefinition = myPosxExpr.GetParameter(L"definition"); app.LogMessage(L"The expression definition is " + myDefinition.GetValue().GetAsText());
| Expression | ( | ) |
Default constructor.
| ~Expression | ( | ) |
Default destructor.
| Expression | ( | const CRef & | in_ref | ) |
Constructor.
| in_ref | constant reference object. |
| Expression | ( | const Expression & | in_obj | ) |
Copy constructor.
| in_obj | constant class object. |
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
| in_ClassID | class type. |
Reimplemented from Operator.
| siClassID GetClassID | ( | ) | const [virtual] |
Returns the type of the API class.
Reimplemented from Operator.
| Expression& operator= | ( | const Expression & | in_obj | ) |
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
| in_obj | constant class object. |
| Expression& operator= | ( | const CRef & | in_ref | ) |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
| in_ref | constant class object. |
Reimplemented from Operator.