Related Scripting Object: Layer
The Layer is a self-contained collection of Scene objects. Currently, it implements no functions of its own. More...
#include <xsi_layer.h>
Inheritance diagram for Layer:

Public Member Functions |
|
| Layer () | |
| ~Layer () | |
| Layer (const CRef &in_ref) | |
| Layer (const Layer &in_obj) | |
| bool | IsA (siClassID in_ClassID) const |
| siClassID | GetClassID () const |
| Layer & | operator= (const Layer &in_obj) |
| Layer & | operator= (const CRef &in_ref) |
You can create a new layer with the CreateLayer command, and access a scene's layers via the Scene: see Scene::GetLayers or Scene::GetActiveLayer.
| Layer | ( | ) |
Default constructor.
| ~Layer | ( | ) |
Default destructor.
Constructor.
| in_ref | constant reference object. |
Copy constructor.
| in_obj | constant class object. |
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
| in_ClassID | class type. |
Reimplemented from Group.
| siClassID GetClassID | ( | ) | const [virtual] |
Returns the type of the API class.
Reimplemented from Group.
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
| in_obj | constant class object. |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
| in_ref | constant class object. |
Reimplemented from Group.